Drunk off Monster, High on Halo


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How I’m designing the HUD for halo 5 is replicating Halo 4, then making small changes everywhere to make the design more streamlined, reducing clutter, freeing up more space to see through the visor. The elements are to still maintain its core functions and positions, whilst adding extra detail in parts to see how advanced the HUD can perform. The aim is to not re-add clutter with the added details. Keep it snug and streamlined with the current design.

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